Creativity and Talent for you and your ideas.








Andres Stephens is a director of a self-sustainable freelance studio.

I have worked as a Technical Director and 3D Generalist based principally in Bogota, Colombia in the industry for the past 10 years producing linear content like short films, product showcases, motion graphics, infographics, children's television series and pilots, game assets and more for various clients locally and around the world.

During this experience, I've had the opportunity to hire and work with small teams to elaborate entire projects from an original idea to final products.

The studio pipeline was based on Softimage, but now includes using opensource software like Blender/Bforartists, Krita and Inkscape and rasterization rendering techniques with Unreal Engine to produce quality content with low-overhead costs and creative flexibility. We also use and sponsor UX and UI development for Bforartists.

I am bilingual: fluent in Spanish and English, and I like to work together with local talent to scale productivity with one consistent artistic portfolio and hands-free management for our clients. I am a champion of open workflows, supporting other artist and working on having fun while being creative and efficient.

We generally work remotely - but we organize ourselves through Discord and I use an Agile focused production system systems with measured and tracked activity for 100% productivity - and in studio we're friendly team players whom love to share and teach techniques openly and learn quickly. I love working with and helping others.

With all that said, we specialize in children's television and similar animation styles, with story, animatics, layout, blocking, character design, character animation and environment design - and my preference is in lookdev and storytelling.

Want to know more?

Come visit our studio on Discord or read our yearly performance audit below (2020):

Used Software:

Unreal Engine 4
Bforartists Log
Kirta Logo

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I develop for the creative community.

These projects require planning and execution.

As you know, this takes time.

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I depend on providing services to pay for fixed costs.

Covering costs makes time for development.

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Ironically, this process removes valuable time from target development.

But, with your help, we can create time for the projects we love best.
I measure my labour carefully through time tracking and a point based Kanban system, open publicly.

When I assign points to project tasks, I can work and delegate time efficiently.

You can follow progress directly on my custom Gsheet Kanban, discuss labour on Discord, and subscribe to my bi-weekly newsletter to be up to speed.

But we can do more...

When you donate or become a monthly patron, every dollar counts towards one of these projects.

We can cover studio costs. When we do, I can re-assign dedicated hours to elaborate projects, delegate tasks, and produce more for you and the creative community.


These are the projects I'm working on. Each project includes a description, in-depth information, progress, current status, and more.

Do you like any of these projects? 

You can support any of these projects in progress or to do with a patronage or direct donation.

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This website is still under construction, but feel free to click on the arrow below to contact me for more information.
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I maintains a small private animation studio in the metropolitan city of Bogota, Colombia - available to work locally or through remote work via fiber optic.

Leave a message and get in touch! I'll get back to you as soon as possible.
+57 313 811 6821
Skype: ondraise (NZ)
Bogota, Colombia,
South America

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