I have worked as a Technical Director and 3D Generalist in the industry for the past 10 years producing linear content like short films, product showcases, motion graphics, infographics, children's television series and pilots, including production and game assets and more for various clients locally and around the world. My work is based principally in Bogota, Colombia, South America. I've had the opportunity to hire and work with small teams to elaborate entire projects from an original idea to final products.
I also develop, use and sponsor UX and UI development for Bforartists, a fork of Blender. The rest of the pipeline uses opensource software like Blender, Krita and Inkscape and rasterization rendering techniques with Unreal Engine to produce quality content with low-overhead costs and creative flexibility. I am bilingual: fluent in Spanish and English, and I like to work together with local talent to scale productivity with one consistent artistic portfolio and hands-free management for project requirements. I am a champion of open workflows, supporting other artist and working on having fun while being creative and efficient.
I generally work remotely bet - but organize myself through Discord and use an Agile focused production system with measured and tracked activity for 100% productivitiy - and in sutdio I'm a friendly team player who loves to share and teach techniques openly and learn quickly. I love working with and helping others.
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Freelancer - Independent 3D Generalist
Worked for various years working on a myriad of projects for various clients. This includes script writing to final renders and everything in between.
Technical Direction - Animation
Worked directing a small team of artists to produce animated content with numerous characters on stage for television.
Worked as a delegate for a publicity agency.
Worked as a layout artists working animatics and blockout for a television series for a local animation studio.
Dev Ops - Community Management
Worked on an opensource project with community management, software development and dev ops for Bforaritsts, a fork of Blender focused on GUI and UX.
Environment Design - Asset Production
Worked with Ricardo Hoyos on environment asset packs and other asset packs for Unreal Engine and Unity.
English as a second Language
Taught English for many years to various students.
Worked initially as an intern to then spearhead a pilot project for a subsidary branch of the company.
3D Animator for a local television station “Aviamiento” for a childrens show called “Palabritas”.