Blog - Starting to enjoy Geometry Nodes

Been using Geometry nodes to make some tools to make the city in the style that I want. It has been slow progress, but steady.
December 15, 2021

Weekly Sprint Stats:

Hours Done

Points Done

Points Needed

Sprint poinTs

Expected Efficiency


Sprint Efficiency


Points Velocity per day




Organizing my trees with Noodler

Been using Geometry  nodes to make some tools to make the city in the style that I want. It has been slow progress, but I know the time invested will save time once the entire city comes to life.

This particular bridge is about.. using scattering a long a curve with some randomization, nice and simple. I find coloring and labeling my trees very useful to learn and know what's happening, and also.. maybe it makes the files a bit more future proof. Maybe I will share these things with Bforartists one day, as some pre-built systems.

Optiomized shaders! Works much nicer now.

I also worked hard to optimize the shader, improve the specularity, the shadow (no connected to the edge) and the compile time. I also fixed a massive bug that was glitching out, even on older version. Now compile times are around a minute.

I also had to work on linking and organizing my latest assets to libraries so that I have a central place for everything. Now the production of the layout and cameras for the first test shots and animation can begin.

I wanted to do another sprint today, but I've already hit 12.5 hours today just pushing through a traffic system and this procedural highway road system with "AI assisted construciton"... which I would assume to be much more organic than man made structures. The bridge here is just one curve I can draw anywhere - with all the parameters built in. Imagine doing this by hand!!!!!

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